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Notes on Edward Tufte's Information and Data Presentation Concepts

Along with some co-workers at TheLadders.Com, I attended a lecture on Data and Information Presentation by Edward Tufte on August 25th, 2007. Excellently presented, with fantastic insights; some of which go counter to conventional wisdom. This isn't surprising if you think about all of the ineffective presentations you've seen in your career. I've been raving about it for weeks and doing my best to incorporate his concepts in to my own presentations.

More recently, I've started looking for other lectures and workshops to help me with my presentations and writing. I've got some training budget to use up by the end of the year and I'm open to suggestions.

It's always struck me as an impossible task to consolidate a full day's lecture into some notes that can be consumed in a short sitting. I don't think I can summarize the lecture and do it justice. And then again, what's the point? Why does this material need yet another set of summary notes. Instead, I'll just link to a nice set of notes I found online (thanks to David Stack) and to Edward Tufte's own site. He can speak pretty well for himself. To give you a taste, though, below are some of Tufte's grand principles. In a subsequent blog entry, I'll follow up with my own thoughts on how the concepts might apply to a common presentation seen by Software Developers all the time, the "Product Specification".


The Grand Principles of Information Display

The First Grand Principle: Enforce Wise Visual Comparisons., i.e., force answers to the question "Compared with What?"

The Second Grand Principle: Show Causality. We are looking at information to understand mechanisms. Policy reasoning is about examining causality. Napoleon was defeated by the winter, not the opposing army, as shown by the temperature scale on the bottom of Minard's graph (http://www.edwardtufte.com/tufte/posters).

The Third Grand Principle: The World We Seek to Understand is Multivariate, as Our Displays Should Be. The Minard graph has six dimensions: size of the army, the two dimensional route of the march, the direction of the march, the temperatures and the dates.

The Fourth Grand Principle: Completely Integrate Words, Numbers and Images. Don't let the accidents of the modes of production break up the text, images and data. Just because the artists, technical writers and database people work in different buildings doesn't mean reports should be disjoint with text, graphs and images in different boxes or on different pages.

The Fifth (most important) Grand Principle: Most of What Happens in Design Depends upon the Quality, Relevance and Integrity of the Content. Minard's graphic was made as an anti-war poster. To improve a presentation, get better content. If your numbers are boring you have the wrong numbers. Design won't help, it is too late.

The Sixth Grand Principle: Information for Comparison Should be Put Side by Side., i.e., within the eye span, not stacked in time on subsequent pages, which is known as 'one damn thing after another', and also known as the computer interface. The computer interface is a low-resolution display device compared to paper, so we have a relentless sequentiality. The most common user question after a sequence of computer operations is "Where am I?" The lesson: get the biggest monitor of the highest resolution that you possibly can.

The Seventh Grand Principle: Use Small Multiples. They are high resolution and easy on the viewer, because once the viewer figures out one frame, they can figure out all the rest based upon what they have learned. It escapes flatland by introducing time as a variable. They have an inherent credibility with the viewer because they show a lot of data, i.e., "I know what I'm talking about and I'm showing all my data to you." Keep the underlying design of small multiples simple and clear.

The Eighth Grand Principle: Don't Dequantify. Numbers have meaning. Use numbers or a graph that represents them. Don't reduce quantities to on or off, yes or no, here or not.

The meta-principle over all of these Grand Principles tries to answer the question about how we derive principles of information display. The meta-principle is: Thinking and designing are as one. If the cognitive task is to make comparisons, then our display should do the same. The principles of information design are the principles of reasoning about evidence. It is visual thinking. Good design is a lot like clear thinking, made visible.

Start by asking, what is the intellectual task that this display is supposed to help with?

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